Sleipnir the Runick Mane
LIGHT 9

Sleipnir the Runick Mane

  • Archetype:
  • Runick

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 4914




2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
65± 6/ 100
Power Score
Intrinsic 65
Deck 66

Sleipnir the Runick Mane — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 65 · Deck: 66 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Sleipnir's value is its Quick Effect: during your Main Phase or the opponent's Battle Phase it banishes one face-up opponent monster along with itself, which makes it a real removal tool for a Fusion. Its second effect turns each opponent search from the Main Deck into a 1500/1500 Runick Token, so it still gives a body back. It is run in 400 of 400 sampled decks, almost always as a single copy, and appears in all 6 recorded boards, so the score rests on verified text and deck/combo evidence. High ATK and the Level 9 body earn nothing on their own, and as a Fusion it scores low on material utility.

Axis scores

Axis Score Evidence
Accessibility 70 It is in all 400 sampled decks and all 6 recorded boards, but the evidence shows no starter or searched role, so it is reached through a Fusion summon rather than a search (observed).
Combo & Conversion 65 It appears in 6 of 6 recorded boards with an average power index of 79.5, but the combo role fields are empty and it is never tagged as a starter or payoff (observed).
Resource Economy 50 Banishing itself to remove a monster is a one-for-one trade, and the opponent-search token is a body gain with no card-draw or refuel text (verified).
Effect & Interaction 70 The Quick Effect banishes one face-up opponent monster on either player's turn, so the removal is flexible and hard to play around (verified).
Material Utility 25 As a Fusion monster it is not a normal material body, and no evidence shows it used as material (verified).
Resilience & Flexibility 60 It works in both your Main Phase and the opponent's Battle Phase, and the token effect triggers on the opponent's turn, so it has more than one timing window (verified).
Deck-Building Efficiency 75 It is typically run at 1 copy with no garnet or lock text, and the 3-copy maximum is no barrier (observed, plus verified text).

Calculation

Weight profile: Removal / Negation primary, no secondary blend. Intrinsic ≈ 65, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Effect banish removal that works on either player's turn
  • Token generation on opponent's Main Deck searches gives a body back
  • Near-universal deck presence in the sample (400 of 400 decks) at one copy
  • Live in 100% of recorded combo boards, average power index 79.5

Weaknesses

  • Removal costs the card itself, so it is one-for-one
  • Requires a Fusion summon and two Runick monsters
  • Not a starter, searcher, or payoff in any recorded combo
  • Weak as material because it is a Fusion monster

Counters / choke points

  • The opponent can respond to the Quick Effect while it is on the chain; no specific counter cards appear in the evidence
  • Opponent monsters that are already protected or not face-up cannot be targeted; the evidence does not list specific cards

Best use

Removal / Negation with a token-generation back-up effect. Decks: Runick (Mysterune), Runick, Radiant Typhoon, Generaider. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick Effect banishes one face-up opponent monster together with itself; Opponent Main Deck search creates a 1500/1500 Runick Token; Each effect is once per turn; Fusion monster with Level 9 and 1500 ATK/DEF; Present in 400 of 400 sampled decks, all at 1 copy typical
  • Observed: All 6 recorded combo boards include the card, average power index 79.5; Strongest co-occurring partners are Runick support cards (99.2% Hugin, 98% Runick Flashing Fire); Usage statistics show 100% inclusion in three archetype/gameplay homes
  • Inferred: Removal is the primary role because the banish effect is the card's main function; Its token effect gives back a body but is not a card-advantage engine; Deck resilience is moderate because the line depends heavily on Runick support
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo combo role fields are empty, so the starter/material/payoff split is not confirmed by the board data no rulings or tournament results in the evidence pack the Fusion material requirements beyond 2 Runick monsters are not spelled out in the evidence











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